The Designer & Strategist

I don't just execute briefs — I help shape them. From turning a founder's rock-and-roll roots into a brand that helped close a corporate acquisition, to visualizing the complex flow of AI transformation for global conference audiences, I make the abstract feel human and the complex feel inevitable.

My toolkit: Figma, Adobe Creative Cloud, PowerPoint decks that actually win deals, microsites that launch campaigns, and brand systems built to scale.

↗ Design & experiential portfolio

The Observer & the Lens

Photography isn't a hobby I keep separate from the work — it's the training ground for everything I do at a desk. Spending years hunting for the decisive moment, the unexpected angle, the light that changes a frame completely has given me an instinct for composition that no software tutorial can teach.

When I art direct a shoot, I'm not just directing talent. I'm thinking about how the image will sit in a layout, how it will crop, how it will feel at 2am on a conference room screen.

↗ Photography gallery

The Brand Voice & Narrative Architect

A produced playwright and finalist at Awesome Theatre's 2025 Weirdstock festival, I write for live audiences — which means I've learned something most designers never do: when a line doesn't land, you hear it in real time. That discipline shapes everything I build at a desk.

Brand voice, campaign copy, executive presentations, PSA scripts — I approach them all the way I approach a script: every word must earn its place, pacing is as important as content, and the goal is always the same: make the audience lean in.

The result: campaigns that drove a 23% donation lift at Stanford, conference experiences that captured 560+ enterprise leads, and a PSA that played in South Bay theaters.

↗ Brand voice & narrative work
Dana behind the lens

Behind the lens

At work

At work · 2024

On stage

On stage

18 yrs

Professional design experience

12 yrs

Creative leadership & team building

$1B+

Revenue supported through art direction

5

Industries: tech, healthcare, environmental, municipal, real estate

Design philosophy

Good design is a utility — it should work hard, scale effortlessly, and solve real problems.

I've always believed that whether you're standing onstage or in a conference room, you're looking for the same thing: a connection. My creative journey spans corporate brand strategy, the human textures of photography, and the collaborative energy of the theatre — but to me, a design system, a street photograph, and a stage play are one and the same: architectures for a story.

The AI era hasn't changed that belief — it's amplified it. I'm actively integrating tools like Claude, Copilot, DALL-E, and Gemini into my production workflows, not to replace craft but to compress the distance between idea and execution. The designers who thrive in the next decade will be the ones who know when to trust the machine and when to override it.

I've spent 18 years learning how to read a room — a boardroom, a conference floor, a theater audience. That skill doesn't age. It compounds. And I'm bringing all of it — the strategic instinct, the maker's hands, the storyteller's timing — to every brief that lands on my desk.

// Ready when you are

Let's build something worth remembering.